Absolute times to calculate a fixed range of the Mandelbrot set:
| Machine | Concurrency | Language | Time |
| Dual-Opteron | Singlethreaded | C# | ~0.81
|
Dual-Opteron
| Multithreaded
| C#
| ~0.45
|
Dual-Opteron
| Singlethreaded
| C++
| ~0.50
|
Dual-Opteron
| Multithreaded
| C++
| ~0.38
|
XBox 360
| Singlethreaded
| C#
| ~4.4
|
XBox 360
| Multithreaded
| C#
| ~2.1
|
XBox 360
| GPU Shader
| HLSL
| ~0.05
|
This isn't even fair because the non-GPU timings are strictly timings of the calculation loop. The GPU timing is actually derived from my frame-rate.
I'm having some trouble getting my shader to run on my desktop (ATI All-In-Wonder with Radeon X800), but will post that number when I can.
