Software development industry analysis by Larry O'Brien, the former editor of Software Development and Computer Language
Monday, October 23, 2006

Computer Gaming World has posted online their first 100 issues, going back to 1981. The first issue has a great essay by Chris Crawford about how computer-based wargames will be different than boardgames. Not surprisingly, he's pretty much spot-on with his analysis.

I also enjoyed it because it's a great indication of what a true hobbyist-driven market might look like. Today's hardware is, of course, vast orders of magnitude more powerful but the amount of programming effort available to a single hobbyist is still the same. Looking at "what could be achieved" in those days helps one imagine what could be achieved today.

Another thing that really gave me a pang was the page layout that, with its line drawings and inflexibility, reminded me of magazines like Dragon and Microcornucopia.

Monday, October 23, 2006 12:11:12 PM (Hawaiian Standard Time, UTC-10:00) |  Disqus link  | Knowing#
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