Mandelbrot Shader: Holy Effing Crap!

Absolute times to calculate a fixed range of the Mandelbrot set:

Machine Concurrency Language Time
Dual-Opteron Singlethreaded C# ~0.81
Dual-Opteron Multithreaded C# ~0.45
Dual-Opteron Singlethreaded C++ ~0.50
Dual-Opteron Multithreaded C++ ~0.38
XBox 360 Singlethreaded C# ~4.4
XBox 360 Multithreaded C# ~2.1
XBox 360
GPU Shader
HLSL
~0.05

This isn’t even fair because the non-GPU timings are strictly timings of the calculation loop. The GPU timing is actually derived from my frame-rate.

I’m having some trouble getting my shader to run on my desktop (ATI All-In-Wonder with Radeon X800), but will post that number when I can.

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